Unity Model Viewers:

March 22, 2012

Wrestler Viewer:


Link

(I need to fix that texture issue on the belt)

 

Ceiling Fan:


Link

 

Bench Viewer:


Link

My current project to test Rendering, Animating, and especially Scripting in Unity.
I’ll be expanding on this one in the near future. The current goals I’m aiming towards are:
1: Cycle through several Animations 
2: An improved Specular Shader  
3: Clicking on a part to display it’s name 
4: Find out actual component names 
5: Add GUI Elements 
6: An animated assembly guide

Company of Heroes: Modern Combat is Live

March 20, 2012

COH: Modern Combat is now officially released. The US Infantry soldiers were created by me.

Heavy Weight

March 8, 2012

I’m currently working on texturing this one. The model itself is at 10.9k triangles to keep him nice and fluid, including a full mouth (teeth, gums, tongue, etc). I may do a really low poly version later on that’s diffuse only, perhaps use it as a chance to turn him into a biker or an orc or something else. But for now I’m going to keep trying to create a better cartoon skin effect while thinking of a good color scheme for his outfit. So the focus is currently on the skin, the rest of the outfit/colors will come after.

He’s now rigged and mostly weighted. There are still a few areas I need to patch up.

Random Models

March 3, 2012

The first is a simple weight bench:

weight_bench

It served as a test to create a normal mapped hard surface model without any high-poly source, which resulted in a pretty quick creation. I also modeled it in a way that it can support several positions, while being fully disassembled. I might use it for further Unity 3D tests, either building a small virtual tour of a gym, or having animated instructions of the assembly.

 

I also made a few more custom HS trolls.

Unity3D Trolls
They’re very simple like the previous one, but I like the style.

And lastly, more concept work:
Concept