I’m currently updating my sculpting basemesh. The newer version adds a few more polygons (should be an insignificant number), but seems to behave much better around the nose, lips, and jaw. It also includes a bit of a rig to quickly match it to other faces.
I’m thinking of making a few characters from various tv shows.
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Just some small updates. The first is another building done for Google Earth, this time my apartment.
The second is something I’ve been working on as I try to get more time in each day with zbrush. It’s just a skull.