My current project to test Rendering, Animating, and especially Scripting in Unity.
I’ll be expanding on this one in the near future. The current goals I’m aiming towards are: 1: Cycle through several Animations✔ 2: An improved Specular Shader ✔ 3: Clicking on a part to display it’s name✔ 4: Find out actual component names✔ 5: Add GUI Elements✔
6: An animated assembly guide
I’m currently working on texturing this one. The model itself is at 10.9k triangles to keep him nice and fluid, including a full mouth (teeth, gums, tongue, etc). I may do a really low poly version later on that’s diffuse only, perhaps use it as a chance to turn him into a biker or an orc or something else. But for now I’m going to keep trying to create a better cartoon skin effect while thinking of a good color scheme for his outfit. So the focus is currently on the skin, the rest of the outfit/colors will come after.
He’s now rigged and mostly weighted. There are still a few areas I need to patch up.
It served as a test to create a normal mapped hard surface model without any high-poly source, which resulted in a pretty quick creation. I also modeled it in a way that it can support several positions, while being fully disassembled. I might use it for further Unity 3D tests, either building a small virtual tour of a gym, or having animated instructions of the assembly.
I also made a few more custom HS trolls.
They’re very simple like the previous one, but I like the style.