Slingo: Casino To Go

Details: Engine: Unity 3D (Android / iOS) Role: Character Artist, Environment Artist Tools: Softimage, Photoshop Description: A mobile game featuring several themed Casino-based mini-games. As the sole Character Artist, I was responsible for taking Slingo’s existing lineup of characters and creating newer lowpoly versions of them that could animate in realtime on a wide range of mobile devices. In…

Slingo: Match Maker

Details: Engine: Web Browsers (link) Role: Artist Tools: Zbrush, Photoshop, Softimage Description: A Valentines Day variant of our Match3 game for Slingo. While a lot of my work was focused on the technical end (image optimization, splitting up sprites and creating atlases), I was also responsible for creating the main HUD along with the Gems. Gallery:

Slingo: Treasure Match

Details: Engine: Web Browsers (link) Role: Artist Tools: Zbrush, Photoshop, Softimage Description: A pirate-themed Match3 game made for Slingo. While a lot of my work was focused on the technical end (image optimization, splitting up sprites and creating atlases), I was also responsible for creating the main HUD along with the Gems. Gallery:    …

Soldier

Details: Engine: Company of Heroes, VBS 2, C4 Engine Role: Modeler and Texture Artist Description: A soldier originally designed for VBS, it was eventually retopologized and rebuilt for use in a real time strategy environment. Gallery: Videos: Misc:  

City of Fredericton

Details: Engine: Google Earth, World In Conflict, Unity, 3D Printing Role: 3D Modeler, Texture Artist Description: An assortment of buildings I created from the city of Fredericton, meant for a variety of uses between the Department of National Defense and the City of Fredericton. Gallery: Videos: