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	<title>Michael Taylor</title>
	<atom:link href="http://cryrid.com/art/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://cryrid.com/art</link>
	<description>Cryrid, 3D Artist</description>
	<lastBuildDate>Sun, 25 Mar 2012 22:13:30 +0000</lastBuildDate>
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		<title>Unity Model Viewers:</title>
		<link>http://cryrid.com/art/?p=612</link>
		<comments>http://cryrid.com/art/?p=612#comments</comments>
		<pubDate>Thu, 22 Mar 2012 23:56:49 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cryrid.com/art/?p=612</guid>
		<description><![CDATA[Wrestler Viewer: Link (I need to fix that texture issue on the belt) &#160; Ceiling Fan: Link &#160; Bench Viewer: Link My current project to test Rendering, Animating, and especially Scripting in Unity. I’ll be expanding on this one in the near future. The current goals I&#8217;m aiming towards are: 1: Cycle through several Animations ✔ [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Wrestler Viewer:</strong><br />
<a href="http://cryrid.com/3d/temp/Unity_Test/Wrestler/WebPlayer.html"><br />
<img src="http://cryrid.com/3d/temp/Unity_Test/Wrestler/preview.jpg" alt="" width="242" height="148" /><br />
Link</a><br />
(I need to fix that texture issue on the belt)</p>
<p>&nbsp;</p>
<p><strong>Ceiling Fan:</strong><br />
<a href="http://cryrid.com/3d/temp/Unity_Test/Ceiling_Fan/WebPlayer.html"><br />
<strong></strong><img src="http://cryrid.com/3d/temp/Unity_Test/Ceiling_Fan/preview.jpg" alt="" width="242" height="148" /><br />
Link</a></p>
<p>&nbsp;</p>
<p><strong>Bench Viewer:</strong><br />
<a href="http://cryrid.com/3d/temp/Unity_Test/Bench/WebPlayer.html"><br />
<strong></strong><img class="alignnone" src="http://cryrid.com/3d/temp/Unity_Test/Bench/benchplayer_preview.jpg" alt="" width="242" height="148" /><br />
Link</a></p>
<p>My current project to test Rendering, Animating, and especially Scripting in Unity.<br />
I’ll be expanding on this one in the near future. The current goals I&#8217;m aiming towards are:<br />
<del>1: Cycle through several Animations</del> <span style="color: #00ff00;">✔</span><br />
<del>2: An improved Specular Shader </del> <span style="color: #00ff00;">✔</span><br />
<del>3: Clicking on a part to display it&#8217;s name</del> <span style="color: #00ff00;">✔<br />
</span><del>4: Find out actual component names</del> <span style="color: #00ff00;">✔</span><br />
<del>5: Add GUI Elements</del> <span style="color: #00ff00;">✔</span><br />
6: An animated assembly guide</p>
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		<title>Company of Heroes: Modern Combat is Live</title>
		<link>http://cryrid.com/art/?p=601</link>
		<comments>http://cryrid.com/art/?p=601#comments</comments>
		<pubDate>Tue, 20 Mar 2012 19:41:59 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cryrid.com/art/?p=601</guid>
		<description><![CDATA[COH: Modern Combat is now officially released. The US Infantry soldiers were created by me.]]></description>
			<content:encoded><![CDATA[<p>COH: Modern Combat is now officially released. The US Infantry soldiers were created by me. </p>
<p><iframe width="100%" height="350" src="http://www.youtube.com/embed/nzo7Mpt7z60" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Heavy Weight</title>
		<link>http://cryrid.com/art/?p=606</link>
		<comments>http://cryrid.com/art/?p=606#comments</comments>
		<pubDate>Thu, 08 Mar 2012 03:24:18 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://cryrid.com/art/?p=606</guid>
		<description><![CDATA[I&#8217;m currently working on texturing this one. The model itself is at 10.9k triangles to keep him nice and fluid, including a full mouth (teeth, gums, tongue, etc). I may do a really low poly version later on that&#8217;s diffuse only, perhaps use it as a chance to turn him into a biker or an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cryrid.com/3d/temp/zbrush/wrestler_progress2.jpg"><img alt="" src="http://cryrid.com/3d/temp/zbrush/wrestler_progress2.jpg" class="alignnone" width="100%" border="0"/></a></p>
<p>I&#8217;m currently working on texturing this one. The model itself is at 10.9k triangles to keep him nice and fluid, including a full mouth (teeth, gums, tongue, etc). I may do a really low poly version later on that&#8217;s diffuse only, perhaps use it as a chance to turn him into a biker or an orc or something else. But for now I&#8217;m going to keep trying to create a better cartoon skin effect while thinking of a good color scheme for his outfit. So the focus is currently on the skin, the rest of the outfit/colors will come after. </p>
<p><a href="http://cryrid.com/3d/temp/wrestler_unity_progress.jpg"><img alt="" src="http://cryrid.com/3d/temp/wrestler_unity_progress.jpg" class="alignnone" width="100%" border="0"/></a></p>
<p>He&#8217;s now rigged and mostly weighted. There are still a few areas I need to patch up.<br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/IO9Q1sK0Goc" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Random Models</title>
		<link>http://cryrid.com/art/?p=600</link>
		<comments>http://cryrid.com/art/?p=600#comments</comments>
		<pubDate>Sat, 03 Mar 2012 21:47:37 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://cryrid.com/art/?p=600</guid>
		<description><![CDATA[The first is a simple weight bench: It served as a test to create a normal mapped hard surface model without any high-poly source, which resulted in a pretty quick creation. I also modeled it in a way that it can support several positions, while being fully disassembled. I might use it for further Unity [...]]]></description>
			<content:encoded><![CDATA[<p>The first is a simple weight bench:</p>
<p><a href="http://cryrid.com/art/wp-content/gallery/props/weight_bench.jpg" rel=""><img src="http://cryrid.com/art/wp-content/gallery/props/weight_bench.jpg" alt="weight_bench" width="100%" border="0" /></a></p>
<p>It served as a test to create a normal mapped hard surface model without any high-poly source, which resulted in a pretty quick creation. I also modeled it in a way that it can support several positions, while being fully disassembled. I might use it for further Unity 3D tests, either building a small virtual tour of a gym, or having animated instructions of the assembly.</p>
<p>&nbsp;</p>
<p>I also made a few more custom HS trolls.</p>
<p><a href="http://cryrid.com/3d/temp/trolls_unity.jpg" rel=""><img src="http://cryrid.com/3d/temp/trolls_unity.jpg" alt="Unity3D Trolls" width="100%" border="0" /></a><br />
They&#8217;re very simple like the <a href="http://cryrid.com/art/?p=585">previous one</a>, but I like the style.</p>
<p>And lastly, more concept work:<br />
<a href="http://cryrid.com/art/wp-content/gallery/speed-sculpts/concept.jpg" rel=""><img src="http://cryrid.com/art/wp-content/gallery/speed-sculpts/concept.jpg" alt="Concept" width="100%" border="0" /></a></p>
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