New Shader: Diffuse+Spec+Normal+Alpha
Here is an updated version of the shader I’ve been using. The 3 point lights are now using world coordinates instead of camera coordinates, and it now has support for a separate alpha map (I may look into getting it to pull the alpha from the diffuse map’s alpha channel, but since I use this shader for previewing only it isn’t a priority) .
Please note: You still have to flip the V coordinate for your texture projection.
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Direct X Shaders
— Download Link for DirectX Shader, 3 lights
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3 Responses
awesome!
Thanks so much for posting this.
You’re welcome.
^_^V
OMG i was looking for this all over the net, man you are the best. Thanks Michael