Random Models

Posted in 3D, Softimage, ZBrush

The first is a simple weight bench:


It served as a test to create a normal mapped hard surface model without any high-poly source, which resulted in a pretty quick creation. I also modeled it in a way that it can support several positions, while being fully disassembled. I might use it for further Unity 3D tests, either building a small virtual tour of a gym, or having animated instructions of the assembly.


I also made a few more custom HS trolls.

Unity3D Trolls
They’re very simple like the previous one, but I like the style.

And lastly, more concept work: