I’m currently working on texturing this one. The model itself is at 10.9k triangles to keep him nice and fluid, including a full mouth (teeth, gums, tongue, etc). I may do a really low poly version later on that’s diffuse only, perhaps use it as a chance to turn him into a biker or an orc or something else. But for now I’m going to keep trying to create a better cartoon skin effect while thinking of a good color scheme for his outfit. So the focus is currently on the skin, the rest of the outfit/colors will come after.
He’s now rigged and mostly weighted. There are still a few areas I need to patch up.